Hammerhead is now
Same teams. Same skills
New combined powers.
From Ed Thomas, Head of Real-Time and Virtual Production at Dimension and Head of Content Creation for DNEG Virtual Production.
Our friends at Epic dropped major news last night in their annual State Of Unreal keynote at the Game Developer Conference. As a team who spends a serious chunk of each day in Unreal Engine, here's a quick rundown of what's got us excited at Dimension.
Available now, 5.2 brings improvements in stability and new functionality, which will give us more creative power in both virtual production and virtual world creation.
Epic Games is merging all of its asset marketplaces into one huge location, launching later this year. Unreal Engine Marketplace, Quixel Bridge, Artstation and Sketchfab all in one asset library accessible inside of Unreal Engine.
This allows anyone to use the Unreal Engine tools to make and publish custom games and experiences inside of Fortnite.
MetaHuman Animator was officially shown to the public with a super demo on stage. It will be available in a couple of months.
We couldn't sign off without showing some appreciation of Tim Sweeney and his closing thoughts on the “open” metaverse.
“It’s just an online social entertainment experience in a real-time 3D setting. You and your friends, going around having fun together, in a 3D world.”